Audio Source Gamepad Speaker Supports Output Type#
Audio / Audio Source / Audio Source Gamepad Speaker Supports Output Type
Description#
Compares the Gamepad Speaker Supports Output Type static method of Audio Source class to another value
Parameters#
| Name | Description |
|---|---|
| Output Type |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Audio;
namespace VisualScript.Runtime
{
[Title("Audio Source Gamepad Speaker Supports Output Type")]
[Category("Audio/Audio Source/Gamepad Speaker Supports Output Type")]
[Description("Compares the Gamepad Speaker Supports Output Type static method of Audio Source class to another value")]
[Image(typeof(IconAudioSource), ColorTheme.Type.Yellow)]
[Keywords("Audio, Sound, Music, Ambient, Sfx")]
[Parameter("Output Type")]
[Serializable]
public class GenConditionBool_AudioSource_CheckGamepadSpeakerSupportsOutputType_1 : Condition
{
[SerializeField] private GamepadSpeakerOutputType m_OutputType = default;
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Audio Source");
string method = TextUtils.ThemeAsKeyword("Gamepad Speaker Supports Output Type");
return $"{className} {method} ({this.m_OutputType})";
}
protected override bool Run(Args args)
{
bool value = AudioSource.GamepadSpeakerSupportsOutputType(
this.m_OutputType
);
return value;
}
}
}