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Temporary Cache Path#

Application / Temporary Cache Path

Description#

Compares the Temporary Cache Path static property of Application class to another value

Parameters#

Name Description
Value

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Temporary Cache Path")]
    [Category("Application/Temporary Cache Path")]
    [Description("Compares the Temporary Cache Path static property of Application class to another value")]
    
    [Image(typeof(IconCog), ColorTheme.Type.TextLight)]
    [Keywords("App, Game, Settings, Configuration")]
    
    [Parameter("Value")]
    
    [Serializable]
    public class GenConditionString_Application_CheckTemporaryCachePath : Condition
    {
        [SerializeField] private GetString m_Value = new GetString();
        
        protected override string GetTitle(GameObject source)
        {
            string className = TextUtils.ThemeAsKeyword("Application");
            string member = TextUtils.ThemeAsKeyword("Temporary Cache Path");
            return $"{className} {member} = {this.m_Value}";
        }
        
        protected override bool Run(Args args)
        {
            return Application.temporaryCachePath == (string) this.m_Value.Get(args);
        }
    }
}

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