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Negate#

Math / Negate

  • Can Read

  • Cannot Write

Description#

Flips the sign of every component of a vector, pointing it the opposite way

Parameters#

Name Description
Vector The vector that is flipped

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Negate")]
    [Category("Math/Negate")]

    [Description("Flips the sign of every component of a vector, pointing it the opposite way")]
    [Image(typeof(IconMinusCircle), ColorTheme.Type.Yellow)]

    [Parameter("Vector", "The vector that is flipped")]

    [Keywords("Vector", "Invert", "Opposite", "Reverse", "Minus", "Flip")]

    [Serializable]
    public class TypeVector3MathNegate : TypeVector3
    {
        [SerializeField] private GetVector3 m_Vector = new GetVector3();

        public override Vector3 GetPreview(GameObject source) => -this.m_Vector.GetPreview(source);

        public override Vector3 Get(Args args)
        {
            return -this.m_Vector.Get(args);
        }

        public override string ToString()
        {
            return $"-{this.m_Vector}";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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