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Ceil#

Math / Ceil

  • Can Read

  • Cannot Write

Description#

Moves every component of a vector up to the next whole value

Parameters#

Name Description
Vector The vector whose components are converted

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Ceil")]
    [Category("Math/Ceil")]

    [Description("Moves every component of a vector up to the next whole value")]
    [Image(typeof(IconVector3), ColorTheme.Type.Yellow, typeof(BadgeCeil))]

    [Parameter("Vector", "The vector whose components are converted")]

    [Keywords("Vector", "Integer", "Convert", "Whole", "Decimal", "Snap", "Upper")]

    [Serializable]
    public class TypeVector3MathCeil : TypeVector3
    {
        [SerializeField] private GetVector3 m_Vector = new GetVector3();

        public override Vector3 GetPreview(GameObject source) => Convert(this.m_Vector.GetPreview(source));

        public override Vector3 Get(Args args) => Convert(this.m_Vector.Get(args));

        private static Vector3 Convert(Vector3 vector)
        {
            return new Vector3(Mathf.Ceil(vector.x), Mathf.Ceil(vector.y), Mathf.Ceil(vector.z));
        }

        public override string ToString()
        {
            return $"Ceil({this.m_Vector})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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