Random Direction#
Random / Random Direction
Can Read
Cannot Write
Description#
A random unit length direction pointing anywhere around a circle
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
using Random = UnityEngine.Random;
namespace VisualScript.Runtime
{
[Get]
[Title("Random Direction")]
[Category("Random/Direction")]
[Description("A random unit length direction pointing anywhere around a circle")]
[Image(typeof(IconDice), ColorTheme.Type.Yellow, typeof(BadgeArrowRight))]
[Keywords("Dice", "Vector", "Angle", "Normalized", "Unit", "Any", "Circle")]
[Serializable]
public class TypeVector2RandomDirection : TypeVector2
{
public override Vector2 Get(Args args)
{
return Random.insideUnitCircle.normalized;
}
public override string ToString()
{
return "Random Direction";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnUpdate;
}
}