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Vector2#

  • Can Read

  • Cannot Write

Description#

A constant Vector2 value

Code#

using System;
using System.Globalization;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value))]
    
    [Title("Vector2")]
    [Category("Vector2")]
    
    [Description("A constant Vector2 value")]
    [Image(typeof(IconVector2), ColorTheme.Type.Lime)]
    
    [Keywords("Value", "Constant")]
    
    [Serializable]
    public class TypeVector2Constant : TypeVector2
    {
        [SerializeField] private Vector2 m_Value;

        public override Vector2 GetPreview(GameObject source) => this.m_Value;

        public TypeVector2Constant() : this(default)
        { }
        
        public TypeVector2Constant(Vector2 value)
        {
            this.m_Value = value;
        }

        public override Vector2 Get(Args args)
        {
            return this.m_Value;
        }

        public override string ToString()
        {
            return this.m_Value.ToString("0.##", CultureInfo.InvariantCulture);
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
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