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Raw Image Texture#

UI / Graphic / Raw Image / Raw Image Texture

  • Can Read

  • Can Write

Description#

The Texture property of the Raw Image component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Raw Image Texture")]
    [Category("UI/Graphic/Raw Image/Texture")]
    [Description("The Texture property of the Raw Image component")]
    
    [Image(typeof(IconRawImage), ColorTheme.Type.TextLight)]
    [Keywords("UI, User, Interface")]
    
    [Serializable]
    public class GenTypeTexture_RawImage_Texture : TypeTexture
    {
        [SerializeField] private GetGameObject m_RawImage = new GetGameObject(
            new GenTypeGameObject_RawImage()
        );
        
        public override Texture GetPreview(GameObject source)
        {
            GameObject instance = this.m_RawImage.GetPreview(source);
            if (instance == null) return default;
            
            RawImage component = instance.GetComponent<RawImage>();
            return component != null ? component.texture : default;
        }
        
        public override Texture Get(Args args)
        {
            RawImage instance = this.m_RawImage.Get<RawImage>(args);
            return instance != null
                ? instance.texture
                : default;
        }
        
        public override void Set(Texture value, Args args)
        {
            RawImage component = this.m_RawImage.Get<RawImage>(args);
            if (component != null) component.texture = (Texture) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_RawImage} Texture";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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