Texture#
Can Read
Cannot Write
Description#
A constant Texture value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(Texture), false)]
[Title("Texture")]
[Category("Texture")]
[Description("A constant Texture value")]
[Image(typeof(IconTexture), ColorTheme.Type.Blue)]
[Keywords("Value", "Constant")]
[Serializable]
public class TypeTextureConstant : TypeTexture
{
[SerializeField] private Texture m_Value;
public override Texture GetPreview(GameObject source) => this.m_Value;
public TypeTextureConstant() : this(null)
{ }
public TypeTextureConstant(Texture value)
{
this.m_Value = value;
}
public override Texture Get(Args args)
{
return this.m_Value;
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}