Random Texture#
Random / Random Texture
Can Read
Cannot Write
Description#
Picks a random Texture from the list
Parameters#
| Name | Description |
|---|---|
| Textures | The list of assets one of them is picked from |
Code#
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Random Texture")]
[Category("Random/Texture")]
[Description("Picks a random Texture from the list")]
[Image(typeof(IconTexture), ColorTheme.Type.Blue, typeof(BadgeDice))]
[Parameter("Textures", "The list of assets one of them is picked from")]
[Keywords("Dice", "Constant", "Random", "List", "Array", "Any", "Choose")]
[Serializable]
public class TypeTextureRandom : TypeTexture
{
[SerializeField] private List<Texture> m_Textures = new List<Texture>();
public override Texture GetPreview(GameObject source) => this.Pick();
public override Texture Get(Args args) => this.Pick();
private Texture Pick()
{
int count = this.m_Textures.Count;
return count > 0 ? this.m_Textures[UnityEngine.Random.Range(0, count)] : null;
}
public override string ToString()
{
return $"Random Texture ({this.m_Textures.Count})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}