Quality Settings Level Name#
Settings / Quality Settings / Quality Settings Level Name
Can Read
Cannot Write
Description#
The name of a quality level, which is the active one by default
Parameters#
| Name | Description |
|---|---|
| Level | The index of the quality level |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Quality Settings Level Name")]
[Category("Settings/Quality Settings/Level Name")]
[Description("The name of a quality level, which is the active one by default")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight, typeof(BadgeSettings))]
[Parameter("Level", "The index of the quality level")]
[Keywords("Graphics", "Quality", "Options", "Performance", "Preset")]
[Serializable]
public class TypeStringQualitySettingsLevelName : TypeString
{
[SerializeField] private GetInteger m_Level = new GetInteger(
new GenTypeInteger_QualitySettings_GetQualityLevel_0()
);
[NonSerialized] private string[] m_Names;
public override string Get(Args args)
{
this.m_Names ??= QualitySettings.names;
int level = this.m_Level.GetInt(args);
if (level < 0 || level >= this.m_Names.Length) return string.Empty;
return this.m_Names[level];
}
public override string ToString()
{
return $"{this.m_Level} Name";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}