Concatenate#
Operations / Composing / Concatenate
Can Read
Cannot Write
Description#
Appends the second text at the end of the first one, with an optional separator
Parameters#
| Name | Description |
|---|---|
| Text 1 | The text placed at the beginning |
| Text 2 | The text appended at the end |
| Separator | The text placed between both values. Empty by default |
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Concatenate")]
[Category("Operations/Composing/Concatenate")]
[Description("Appends the second text at the end of the first one, with an optional separator")]
[Image(typeof(IconString), ColorTheme.Type.Yellow, typeof(BadgePlus))]
[Parameter("Text 1", "The text placed at the beginning")]
[Parameter("Text 2", "The text appended at the end")]
[Parameter("Separator", "The text placed between both values. Empty by default")]
[Keywords("Add", "Append", "Combine", "Merge", "Plus", "Sum", "Text")]
[Serializable]
public class TypeStringConcatenate : TypeString
{
[SerializeField] private GetString m_Text1 = new GetString();
[SerializeField] private GetString m_Text2 = new GetString();
[SerializeField] private GetString m_Separator = new GetString(string.Empty);
public override string GetPreview(GameObject source) => Concatenate(
this.m_Text1.GetPreview(source),
this.m_Text2.GetPreview(source),
this.m_Separator.GetPreview(source)
);
public override string Get(Args args) => Concatenate(
this.m_Text1.Get(args),
this.m_Text2.Get(args),
this.m_Separator.Get(args)
);
private static string Concatenate(string text1, string text2, string separator)
{
return string.Concat(text1 ?? string.Empty, separator ?? string.Empty, text2 ?? string.Empty);
}
public override string ToString()
{
return $"{this.m_Text1} + {this.m_Text2}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}