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Sprite Renderer Sprite#

Rendering / Sprite Renderer / Sprite Renderer Sprite

  • Can Read

  • Can Write

Description#

The Sprite property of the Sprite Renderer component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Sprite Renderer Sprite")]
    [Category("Rendering/Sprite Renderer/Sprite")]
    [Description("The Sprite property of the Sprite Renderer component")]
    
    [Image(typeof(IconSprite), ColorTheme.Type.Purple, typeof(BadgeEye))]
    
    [Serializable]
    public class GenTypeSprite_SpriteRenderer_Sprite : TypeSprite
    {
        [SerializeField] private GetGameObject m_SpriteRenderer = new GetGameObject(
            new GenTypeGameObject_SpriteRenderer()
        );
        
        public override Sprite GetPreview(GameObject source)
        {
            GameObject instance = this.m_SpriteRenderer.GetPreview(source);
            if (instance == null) return default;
            
            SpriteRenderer component = instance.GetComponent<SpriteRenderer>();
            return component != null ? component.sprite : default;
        }
        
        public override Sprite Get(Args args)
        {
            SpriteRenderer instance = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            return instance != null
                ? instance.sprite
                : default;
        }
        
        public override void Set(Sprite value, Args args)
        {
            SpriteRenderer component = this.m_SpriteRenderer.Get<SpriteRenderer>(args);
            if (component != null) component.sprite = (Sprite) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_SpriteRenderer} Sprite";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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