Sprite#
Can Read
Cannot Write
Description#
A constant Sprite value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(Sprite), false)]
[Title("Sprite")]
[Category("Sprite")]
[Description("A constant Sprite value")]
[Image(typeof(IconSprite), ColorTheme.Type.Purple)]
[Keywords("Value", "Constant")]
[Serializable]
public class TypeSpriteConstant : TypeSprite
{
[SerializeField] private Sprite m_Value;
public override Sprite GetPreview(GameObject source) => this.m_Value;
public TypeSpriteConstant() : this(null)
{ }
public TypeSpriteConstant(Sprite value)
{
this.m_Value = value;
}
public override Sprite Get(Args args)
{
return this.m_Value;
}
public override string ToString()
{
return TextUtils.Name(this.m_Value);
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}