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Scene by Path#

  • Can Read

  • Cannot Write

Description#

A Scene identified by its path in the Build Settings

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Scene by Path")]
    [Category("Scene by Path")]
    
    [Description("A Scene identified by its path in the Build Settings")]
    [Image(typeof(IconUnity), ColorTheme.Type.Gray)]
    
    [Keywords("Value", "Constant")]
    
    [Serializable]
    public class TypeSceneByPath : TypeScene
    {
        [SerializeField] private GetString m_Path;

        public override int GetPreview(GameObject source) => SceneReference.GetSceneIndexFromPath(this.m_Path.GetPreview(source));

        public TypeSceneByPath() : this(string.Empty)
        {
            this.m_Path = new GetString();
        }
        
        public TypeSceneByPath(string path)
        {
            this.m_Path = new GetString(path);
        }

        public override int Get(Args args)
        {
            string path = this.m_Path.Get(args);
            return SceneReference.GetSceneIndexFromPath(path);
        }

        public override string ToString()
        {
            return this.m_Path.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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