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Scene by Name#

  • Can Read

  • Cannot Write

Description#

A Scene identified by its scene object name

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Scene by Name")]
    [Category("Scene by Name")]
    
    [Description("A Scene identified by its scene object name")]
    [Image(typeof(IconUnity), ColorTheme.Type.Gray)]
    
    [Keywords("Value", "Constant")]
    
    [Serializable]
    public class TypeSceneByName : TypeScene
    {
        [SerializeField] private GetString m_Name;

        public override int GetPreview(GameObject source) => SceneReference.GetSceneIndexFromName(this.m_Name.GetPreview(source));

        public TypeSceneByName() : this(string.Empty)
        {
            this.m_Name = new GetString();
        }
        
        public TypeSceneByName(string name)
        {
            this.m_Name = new GetString(name);
        }

        public override int Get(Args args)
        {
            string name = this.m_Name.Get(args);
            return SceneReference.GetSceneIndexFromName(name);
        }

        public override string ToString()
        {
            return this.m_Name.ToString();
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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