Transform Local Rotation#
Transform / Transform Local Rotation
Can Read
Can Write
Description#
The local rotation of a Transform component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Transform Local Rotation")]
[Category("Transform/Local Rotation")]
[Description("The local rotation of a Transform component")]
[Image(typeof(IconQuaternion), ColorTheme.Type.Lime)]
[Keywords("Transform")]
[Serializable]
public class GenTypeQuaternion_Transform_LocalRotation : TypeQuaternion
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
public override Quaternion GetPreview(GameObject source)
{
GameObject instance = this.m_Transform.GetPreview(source);
if (instance == null) return default;
Transform component = instance.GetComponent<Transform>();
return component != null ? component.localRotation : default;
}
public override Quaternion Get(Args args)
{
Transform instance = this.m_Transform.Get<Transform>(args);
return instance != null
? instance.localRotation
: default;
}
public override void Set(Quaternion value, Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component != null) component.localRotation = (Quaternion) value;
}
public override string ToString()
{
return $"{this.m_Transform} Local Rotation";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}