Random Rotation#
Random / Random Rotation
Can Read
Cannot Write
Description#
A random rotation pointing at any direction with any roll
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
using Random = UnityEngine.Random;
namespace VisualScript.Runtime
{
[Get]
[Title("Random Rotation")]
[Category("Random/Rotation")]
[Description("A random rotation pointing at any direction with any roll")]
[Image(typeof(IconDice), ColorTheme.Type.Yellow, typeof(BadgeRotation))]
[Keywords("Dice", "Quaternion", "Any", "Orientation", "Shuffle", "Spin")]
[Serializable]
public class TypeQuaternionRandom : TypeQuaternion
{
public override Quaternion Get(Args args)
{
return Random.rotation;
}
public override string ToString()
{
return "Random Rotation";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnUpdate;
}
}