Target Rotation#
Args / Target Rotation
Can Read
Can Write
Description#
The Transform rotation of the Target object
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get, Set]
[Title("Target Rotation")]
[Category("Args/Target Rotation")]
[Description("The Transform rotation of the Target object")]
[Image(typeof(IconTarget), ColorTheme.Type.Yellow)]
[Keywords("Target")]
[Serializable]
public class TypeQuaternionTargetRotation : TypeQuaternion
{
public override Quaternion Get(Args args)
{
return args.Target != null ? args.Target.transform.rotation : Quaternion.identity;
}
public override void Set(Quaternion value, Args args)
{
if (args.Target == null) return;
args.Target.transform.rotation = value;
}
public override string ToString() => "Target Rotation";
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}