Time Scale#
Time / Time Scale
Can Read
Can Write
Description#
The scale at which time passes
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Time Scale")]
[Category("Time/Time Scale")]
[Description("The scale at which time passes")]
[Image(typeof(IconTimer), ColorTheme.Type.Yellow)]
[Keywords("Time, Clock, Tick")]
[Serializable]
public class TypeNumberTimeTimeScale : TypeNumber
{
public override double GetPreview(GameObject source) => Time.timeScale;
public override double Get(Args args)
{
return Time.timeScale;
}
public override void Set(double value, Args args)
{
Time.timeScale = (float) value;
}
public override string ToString()
{
return "Time Scale";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}