Fixed Delta Time#
Time / Fixed Delta Time
Can Read
Cannot Write
Description#
The time between physics (Fixed Update) frames in seconds
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Fixed Delta Time")]
[Category("Time/Fixed Delta Time")]
[Description("The time between physics (Fixed Update) frames in seconds")]
[Image(typeof(IconTimer), ColorTheme.Type.Blue, typeof(BadgePhysics))]
[Keywords("Time", "Clock", "Tick", "Physics")]
[Serializable]
public class TypeNumberTimeFixedDeltaTime : TypeNumber
{
public override double GetPreview(GameObject source) => Time.fixedDeltaTime;
public override double Get(Args args)
{
return Time.fixedDeltaTime;
}
public override string ToString()
{
return "Fixed Delta Time";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnFixedUpdate;
}
}