Tilemap Renderer Max Chunk Count#
Tilemap / Tilemap Renderer / Tilemap Renderer Max Chunk Count
Can Read
Can Write
Description#
The Max Chunk Count property of the Tilemap Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Tilemap Renderer Max Chunk Count")]
[Category("Tilemap/Tilemap Renderer/Max Chunk Count")]
[Description("The Max Chunk Count property of the Tilemap Renderer component")]
[Image(typeof(IconTilemap), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Keywords("Tile, Map")]
[Serializable]
public class GenTypeInteger_TilemapRenderer_MaxChunkCount : TypeNumber
{
[SerializeField] private GetGameObject m_TilemapRenderer = new GetGameObject(
new GenTypeGameObject_TilemapRenderer()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_TilemapRenderer.GetPreview(source);
if (instance == null) return default;
TilemapRenderer component = instance.GetComponent<TilemapRenderer>();
return component != null ? component.maxChunkCount : default;
}
public override double Get(Args args)
{
TilemapRenderer instance = this.m_TilemapRenderer.Get<TilemapRenderer>(args);
return instance != null
? instance.maxChunkCount
: default;
}
public override void Set(double value, Args args)
{
TilemapRenderer component = this.m_TilemapRenderer.Get<TilemapRenderer>(args);
if (component != null) component.maxChunkCount = (int) value;
}
public override string ToString()
{
return $"{this.m_TilemapRenderer} Max Chunk Count";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}