Tilemap Renderer Get Shader User Value#
Tilemap / Tilemap Renderer / Tilemap Renderer Get Shader User Value
Can Read
Cannot Write
Description#
Returns the execution of Get Shader User Value method on the Tilemap Renderer component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
namespace VisualScript.Runtime
{
[Get]
[Title("Tilemap Renderer Get Shader User Value")]
[Category("Tilemap/Tilemap Renderer/Get Shader User Value")]
[Description("Returns the execution of Get Shader User Value method on the Tilemap Renderer component")]
[Image(typeof(IconTilemap), ColorTheme.Type.Purple, typeof(BadgeEye))]
[Keywords("Tile, Map")]
[Serializable]
public class GenTypeInteger_TilemapRenderer_GetShaderUserValue_0 : TypeNumber
{
[SerializeField] private GetGameObject m_TilemapRenderer = new GetGameObject(
new GenTypeGameObject_TilemapRenderer()
);
public override double Get(Args args)
{
TilemapRenderer component = this.m_TilemapRenderer.Get<TilemapRenderer>(args);
if (component == null) return default;
double value = (double) component.GetShaderUserValue();
return value;
}
public override string ToString()
{
return $"{this.m_TilemapRenderer} Get Shader User Value";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}