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Rigidbody Linear Damping#

Physics 3D / Rigidbody / Rigidbody Linear Damping

  • Can Read

  • Can Write

Description#

The Linear Damping property of the Rigidbody component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Rigidbody Linear Damping")]
    [Category("Physics 3D/Rigidbody/Linear Damping")]
    [Description("The Linear Damping property of the Rigidbody component")]
    
    [Image(typeof(IconPhysics), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenTypeNumber_Rigidbody_LinearDamping : TypeNumber
    {
        [SerializeField] private GetGameObject m_Rigidbody = new GetGameObject(
            new GenTypeGameObject_Rigidbody()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_Rigidbody.GetPreview(source);
            if (instance == null) return default;
            
            Rigidbody component = instance.GetComponent<Rigidbody>();
            return component != null ? component.linearDamping : default;
        }
        
        public override double Get(Args args)
        {
            Rigidbody instance = this.m_Rigidbody.Get<Rigidbody>(args);
            return instance != null
                ? instance.linearDamping
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            Rigidbody component = this.m_Rigidbody.Get<Rigidbody>(args);
            if (component != null) component.linearDamping = (float) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_Rigidbody} Linear Damping";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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