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Spring Joint Min Distance#

Physics 3D / Joint / Spring Joint / Spring Joint Min Distance

  • Can Read

  • Can Write

Description#

The Min Distance property of the Spring Joint component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Spring Joint Min Distance")]
    [Category("Physics 3D/Joint/Spring Joint/Min Distance")]
    [Description("The Min Distance property of the Spring Joint component")]
    
    [Image(typeof(IconSpring), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenTypeNumber_SpringJoint_MinDistance : TypeNumber
    {
        [SerializeField] private GetGameObject m_SpringJoint = new GetGameObject(
            new GenTypeGameObject_SpringJoint()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_SpringJoint.GetPreview(source);
            if (instance == null) return default;
            
            SpringJoint component = instance.GetComponent<SpringJoint>();
            return component != null ? component.minDistance : default;
        }
        
        public override double Get(Args args)
        {
            SpringJoint instance = this.m_SpringJoint.Get<SpringJoint>(args);
            return instance != null
                ? instance.minDistance
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            SpringJoint component = this.m_SpringJoint.Get<SpringJoint>(args);
            if (component != null) component.minDistance = (float) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_SpringJoint} Min Distance";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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