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Hinge Joint Velocity#

Physics 3D / Joint / Hinge Joint / Hinge Joint Velocity

  • Can Read

  • Cannot Write

Description#

The Velocity property of the Hinge Joint component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Hinge Joint Velocity")]
    [Category("Physics 3D/Joint/Hinge Joint/Velocity")]
    [Description("The Velocity property of the Hinge Joint component")]
    
    [Image(typeof(IconHinge), ColorTheme.Type.Lime)]
    [Keywords("Physics, 3D")]
    
    [Serializable]
    public class GenTypeNumber_HingeJoint_Velocity : TypeNumber
    {
        [SerializeField] private GetGameObject m_HingeJoint = new GetGameObject(
            new GenTypeGameObject_HingeJoint()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_HingeJoint.GetPreview(source);
            if (instance == null) return default;
            
            HingeJoint component = instance.GetComponent<HingeJoint>();
            return component != null ? component.velocity : default;
        }
        
        public override double Get(Args args)
        {
            HingeJoint instance = this.m_HingeJoint.Get<HingeJoint>(args);
            return instance != null
                ? instance.velocity
                : default;
        }
        
        public override string ToString()
        {
            return $"{this.m_HingeJoint} Velocity";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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