Sphere Collider Radius#
Physics 3D / Collider / Sphere Collider / Sphere Collider Radius
Can Read
Can Write
Description#
The Radius property of the Sphere Collider component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Sphere Collider Radius")]
[Category("Physics 3D/Collider/Sphere Collider/Radius")]
[Description("The Radius property of the Sphere Collider component")]
[Image(typeof(IconSphereSolid), ColorTheme.Type.Lime)]
[Keywords("Physics, 3D")]
[Serializable]
public class GenTypeNumber_SphereCollider_Radius : TypeNumber
{
[SerializeField] private GetGameObject m_SphereCollider = new GetGameObject(
new GenTypeGameObject_SphereCollider()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_SphereCollider.GetPreview(source);
if (instance == null) return default;
SphereCollider component = instance.GetComponent<SphereCollider>();
return component != null ? component.radius : default;
}
public override double Get(Args args)
{
SphereCollider instance = this.m_SphereCollider.Get<SphereCollider>(args);
return instance != null
? instance.radius
: default;
}
public override void Set(double value, Args args)
{
SphereCollider component = this.m_SphereCollider.Get<SphereCollider>(args);
if (component != null) component.radius = (float) value;
}
public override string ToString()
{
return $"{this.m_SphereCollider} Radius";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}