Articulation Body Angular Damping#
Physics 3D / Articulation Body / Articulation Body Angular Damping
Can Read
Can Write
Description#
The Angular Damping property of the Articulation Body component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Set]
[Title("Articulation Body Angular Damping")]
[Category("Physics 3D/Articulation Body/Angular Damping")]
[Description("The Angular Damping property of the Articulation Body component")]
[Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(BadgeDot))]
[Keywords("Physics, 3D")]
[Serializable]
public class GenTypeNumber_ArticulationBody_AngularDamping : TypeNumber
{
[SerializeField] private GetGameObject m_ArticulationBody = new GetGameObject(
new GenTypeGameObject_ArticulationBody()
);
public override double GetPreview(GameObject source)
{
GameObject instance = this.m_ArticulationBody.GetPreview(source);
if (instance == null) return default;
ArticulationBody component = instance.GetComponent<ArticulationBody>();
return component != null ? component.angularDamping : default;
}
public override double Get(Args args)
{
ArticulationBody instance = this.m_ArticulationBody.Get<ArticulationBody>(args);
return instance != null
? instance.angularDamping
: default;
}
public override void Set(double value, Args args)
{
ArticulationBody component = this.m_ArticulationBody.Get<ArticulationBody>(args);
if (component != null) component.angularDamping = (float) value;
}
public override string ToString()
{
return $"{this.m_ArticulationBody} Angular Damping";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}