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Distance Joint 2D Distance#

Physics 2D / Joint / Distance Joint 2D / Distance Joint 2D Distance

  • Can Read

  • Can Write

Description#

The Distance property of the Distance Joint 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Distance Joint 2D Distance")]
    [Category("Physics 2D/Joint/Distance Joint 2D/Distance")]
    [Description("The Distance property of the Distance Joint 2D component")]
    
    [Image(typeof(IconCompass), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeNumber_DistanceJoint2D_Distance : TypeNumber
    {
        [SerializeField] private GetGameObject m_DistanceJoint2D = new GetGameObject(
            new GenTypeGameObject_DistanceJoint2D()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_DistanceJoint2D.GetPreview(source);
            if (instance == null) return default;
            
            DistanceJoint2D component = instance.GetComponent<DistanceJoint2D>();
            return component != null ? component.distance : default;
        }
        
        public override double Get(Args args)
        {
            DistanceJoint2D instance = this.m_DistanceJoint2D.Get<DistanceJoint2D>(args);
            return instance != null
                ? instance.distance
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            DistanceJoint2D component = this.m_DistanceJoint2D.Get<DistanceJoint2D>(args);
            if (component != null) component.distance = (float) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_DistanceJoint2D} Distance";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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