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Get Layer Collision Mask#

Physics 2D / Get Layer Collision Mask

  • Can Read

  • Cannot Write

Description#

Returns the execution of Get Layer Collision Mask static method on the Physics 2D class

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Get Layer Collision Mask")]
    [Category("Physics 2D/Get Layer Collision Mask")]
    [Description("Returns the execution of Get Layer Collision Mask static method on the Physics 2D class")]

    [Image(typeof(IconPhysics), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]

    [Serializable]
    public class GenTypeInteger_Physics2D_GetLayerCollisionMask_1 : TypeNumber
    {
        [SerializeField] private GetInteger m_Layer = new GetInteger();

        public override double Get(Args args)
        {
            double value = (double) Physics2D.GetLayerCollisionMask(
                (int) this.m_Layer.Get(args)
            );
            return value;
        }

        public override string ToString()
        {
            return $"Physics 2D Get Layer Collision Mask ({this.m_Layer})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}
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