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Polygon Collider 2D Path Count#

Physics 2D / Collider 2D / Polygon Collider 2D / Polygon Collider 2D Path Count

  • Can Read

  • Can Write

Description#

The Path Count property of the Polygon Collider 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Polygon Collider 2D Path Count")]
    [Category("Physics 2D/Collider 2D/Polygon Collider 2D/Path Count")]
    [Description("The Path Count property of the Polygon Collider 2D component")]
    
    [Image(typeof(IconPentagonOutline), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeInteger_PolygonCollider2D_PathCount : TypeNumber
    {
        [SerializeField] private GetGameObject m_PolygonCollider2D = new GetGameObject(
            new GenTypeGameObject_PolygonCollider2D()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_PolygonCollider2D.GetPreview(source);
            if (instance == null) return default;
            
            PolygonCollider2D component = instance.GetComponent<PolygonCollider2D>();
            return component != null ? component.pathCount : default;
        }
        
        public override double Get(Args args)
        {
            PolygonCollider2D instance = this.m_PolygonCollider2D.Get<PolygonCollider2D>(args);
            return instance != null
                ? instance.pathCount
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            PolygonCollider2D component = this.m_PolygonCollider2D.Get<PolygonCollider2D>(args);
            if (component != null) component.pathCount = (int) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_PolygonCollider2D} Path Count";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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