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Composite Collider 2D Offset Distance#

Physics 2D / Collider 2D / Composite Collider 2D / Composite Collider 2D Offset Distance

  • Can Read

  • Can Write

Description#

The Offset Distance property of the Composite Collider 2D component

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    [Set]
    
    [Title("Composite Collider 2D Offset Distance")]
    [Category("Physics 2D/Collider 2D/Composite Collider 2D/Offset Distance")]
    [Description("The Offset Distance property of the Composite Collider 2D component")]
    
    [Image(typeof(IconComposition), ColorTheme.Type.Lime, typeof(Badge2D))]
    [Keywords("Physics, 2D")]
    
    [Serializable]
    public class GenTypeNumber_CompositeCollider2D_OffsetDistance : TypeNumber
    {
        [SerializeField] private GetGameObject m_CompositeCollider2D = new GetGameObject(
            new GenTypeGameObject_CompositeCollider2D()
        );
        
        public override double GetPreview(GameObject source)
        {
            GameObject instance = this.m_CompositeCollider2D.GetPreview(source);
            if (instance == null) return default;
            
            CompositeCollider2D component = instance.GetComponent<CompositeCollider2D>();
            return component != null ? component.offsetDistance : default;
        }
        
        public override double Get(Args args)
        {
            CompositeCollider2D instance = this.m_CompositeCollider2D.Get<CompositeCollider2D>(args);
            return instance != null
                ? instance.offsetDistance
                : default;
        }
        
        public override void Set(double value, Args args)
        {
            CompositeCollider2D component = this.m_CompositeCollider2D.Get<CompositeCollider2D>(args);
            if (component != null) component.offsetDistance = (float) value;
        }
        
        public override string ToString()
        {
            return $"{this.m_CompositeCollider2D} Offset Distance";
        }
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
    }
}

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