Infinity#
Constant / Infinity
Can Read
Cannot Write
Description#
Returns the maximum positive value in a 16-bit floating point value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Infinity")]
[Category("Constant/Infinity")]
[Description("Returns the maximum positive value in a 16-bit floating point value")]
[Image(typeof(IconInfinity), ColorTheme.Type.Yellow)]
[Keywords("Infinite", "Largest", "Biggest", "Maximum")]
[Serializable]
public class TypeNumberConstantInfinitePositive : TypeNumber
{
public override double GetPreview(GameObject source) => int.MaxValue;
public override double Get(Args args) => int.MaxValue;
public override string ToString()
{
return "Infinity";
}
}
}