Infinity Negative#
Constant / Infinity Negative
Can Read
Cannot Write
Description#
Returns the maximum negative value in a 16-bit floating point value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Infinity Negative")]
[Category("Constant/Infinity Negative")]
[Description("Returns the maximum negative value in a 16-bit floating point value")]
[Image(typeof(IconInfinity), ColorTheme.Type.Yellow, typeof(BadgeMinus))]
[Keywords("Infinite", "Smallest", "Minimum")]
[Serializable]
public class TypeNumberConstantInfiniteNegative : TypeNumber
{
public override double GetPreview(GameObject source) => int.MinValue;
public override double Get(Args args) => int.MinValue;
public override string ToString()
{
return "-Infinity";
}
}
}