Random Material#
Random / Random Material
Can Read
Cannot Write
Description#
Picks a random Material from the list
Parameters#
| Name | Description |
|---|---|
| Materials | The list of assets one of them is picked from |
Code#
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Random Material")]
[Category("Random/Material")]
[Description("Picks a random Material from the list")]
[Image(typeof(IconMaterial), ColorTheme.Type.Blue, typeof(BadgeDice))]
[Parameter("Materials", "The list of assets one of them is picked from")]
[Keywords("Dice", "Constant", "Random", "List", "Array", "Any", "Choose")]
[Serializable]
public class TypeMaterialRandom : TypeMaterial
{
[SerializeField] private List<Material> m_Materials = new List<Material>();
public override Material GetPreview(GameObject source) => this.Pick();
public override Material Get(Args args) => this.Pick();
private Material Pick()
{
int count = this.m_Materials.Count;
return count > 0 ? this.m_Materials[UnityEngine.Random.Range(0, count)] : null;
}
public override string ToString()
{
return $"Random Material ({this.m_Materials.Count})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}