Material#
Can Read
Cannot Write
Description#
A constant Material value
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(Material), false)]
[Title("Material")]
[Category("Material")]
[Description("A constant Material value")]
[Image(typeof(IconMaterial), ColorTheme.Type.Blue)]
[Keywords("Value", "Constant")]
[Serializable]
public class TypeMaterialConstant : TypeMaterial
{
[SerializeField] private Material m_Value;
public override Material GetPreview(GameObject source) => this.m_Value;
public TypeMaterialConstant() : this(null)
{ }
public TypeMaterialConstant(Material value)
{
this.m_Value = value;
}
public override Material Get(Args args)
{
return this.m_Value;
}
public override string ToString() => TextUtils.Name(this.m_Value);
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}