Terrain Splat Base Material#
Miscellaneous / Terrain / Terrain Splat Base Material
Can Read
Cannot Write
Description#
The Splat Base Material property of the Terrain component
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Terrain Splat Base Material")]
[Category("Miscellaneous/Terrain/Splat Base Material")]
[Description("The Splat Base Material property of the Terrain component")]
[Image(typeof(IconTerrain), ColorTheme.Type.Lime)]
[Serializable]
public class GenTypeMaterial_Terrain_SplatBaseMaterial : TypeMaterial
{
[SerializeField] private GetGameObject m_Terrain = new GetGameObject(
new GenTypeGameObject_Terrain()
);
public override Material GetPreview(GameObject source)
{
GameObject instance = this.m_Terrain.GetPreview(source);
if (instance == null) return default;
Terrain component = instance.GetComponent<Terrain>();
return component != null ? component.splatBaseMaterial : default;
}
public override Material Get(Args args)
{
Terrain instance = this.m_Terrain.Get<Terrain>(args);
return instance != null
? instance.splatBaseMaterial
: default;
}
public override string ToString()
{
return $"{this.m_Terrain} Splat Base Material";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}