Overlap Sphere 3D#
Physics 3D / Overlap Sphere 3D
Can Read
Cannot Write
Description#
Returns all 3D colliders that overlap with a sphere
Parameters#
| Name | Description |
|---|---|
| Point | The center point of the sphere in 3D space |
| Radius | The radius of the sphere |
| Layer Mask | Filter to check objects only on specified layers |
| Use Triggers | Whether to check for Colliders marked as triggers or not |
Code#
using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Overlap Sphere 3D")]
[Category("Physics 3D/Overlap Sphere")]
[Description("Returns all 3D colliders that overlap with a sphere")]
[Image(typeof(IconSphereOutline), ColorTheme.Type.Lime, typeof(BadgePhysics))]
[Parameter("Point", "The center point of the sphere in 3D space")]
[Parameter("Radius", "The radius of the sphere")]
[Parameter("Layer Mask", "Filter to check objects only on specified layers")]
[Parameter("Use Triggers", "Whether to check for Colliders marked as triggers or not")]
[Keywords("Inside", "Sphere", "Round", "Ball", "3D")]
[Serializable]
public class TypeCollectionGameObjectsPhysics3DOverlapSphere : TypeCollectionGameObjects
{
private static readonly Color GIZMO = new Color(0f, 1f, 0f, 0.25f);
private static readonly Collider[] HitsBuffer = new Collider[128];
[SerializeField] private GetVector3 m_Point = new GetVector3();
[SerializeField] private GetNumber m_Radius = new GetNumber(1f);
[SerializeField] private LayerMask m_LayerMask = Physics.DefaultRaycastLayers;
[SerializeField] private GetBool m_UseTriggers = new GetBool(false);
public override void Get(Args args, List<GameObject> values)
{
Vector3 point = this.m_Point.Get(args);
float radius = (float) this.m_Radius.Get(args);
QueryTriggerInteraction triggerInteraction = this.m_UseTriggers.Get(args)
? QueryTriggerInteraction.Collide
: QueryTriggerInteraction.Ignore;
int numHits = Physics.OverlapSphereNonAlloc(
point,
radius,
HitsBuffer,
this.m_LayerMask,
triggerInteraction
);
GizmosManager.Sphere(point, Quaternion.identity, radius, GIZMO, GizmoMode.Outline, 0.25f);
values.Clear();
for (int i = 0; i < numHits; ++i)
{
Collider collider = HitsBuffer[i];
if (collider != null) values.Add(collider.gameObject);
}
Array.Clear(HitsBuffer, 0, numHits);
}
public override string ToString()
{
return $"Overlap Sphere 3D at {this.m_Point} radius {this.m_Radius}";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}