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Empty#

  • Can Read

  • Cannot Write

Description#

An empty collection of Game Objects

Code#

using System;
using System.Collections.Generic;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Title("Empty")]
    [Category("Empty")]
    
    [Description("An empty collection of Game Objects")]
    [Image(typeof(IconNull), ColorTheme.Type.TextLight)]
    
    [Keywords("None", "Null", "Zero")]
    
    [Serializable]
    public class TypeCollectionGameObjectsEmpty : TypeCollectionGameObjects
    {
        public override void Get(Args args, List<GameObject> values)
        {
            values.Clear();
        }
        
        public override string ToString()
        {
            return "Empty";
        }
    }
}
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