Random Audio Resource#
Random / Random Audio Resource
Can Read
Cannot Write
Description#
Picks a random Audio Resource from the list
Parameters#
| Name | Description |
|---|---|
| Audio Resources | The list of assets one of them is picked from |
Code#
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Random Audio Resource")]
[Category("Random/Audio Resource")]
[Description("Picks a random Audio Resource from the list")]
[Image(typeof(IconAudioClip), ColorTheme.Type.Yellow, typeof(BadgeDice))]
[Parameter("Audio Resources", "The list of assets one of them is picked from")]
[Keywords("Dice", "Constant", "Random", "List", "Array", "Any", "Choose")]
[Serializable]
public class TypeAudioResourceRandom : TypeAudioResource
{
[SerializeField] private List<AudioResource> m_AudioResources = new List<AudioResource>();
public override AudioResource GetPreview(GameObject source) => this.Pick();
public override AudioResource Get(Args args) => this.Pick();
private AudioResource Pick()
{
int count = this.m_AudioResources.Count;
return count > 0 ? this.m_AudioResources[UnityEngine.Random.Range(0, count)] : null;
}
public override string ToString()
{
return $"Random Audio Resource ({this.m_AudioResources.Count})";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}