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Random Audio Resource#

Random / Random Audio Resource

  • Can Read

  • Cannot Write

Description#

Picks a random Audio Resource from the list

Parameters#

Name Description
Audio Resources The list of assets one of them is picked from

Code#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]

    [Title("Random Audio Resource")]
    [Category("Random/Audio Resource")]

    [Description("Picks a random Audio Resource from the list")]
    [Image(typeof(IconAudioClip), ColorTheme.Type.Yellow, typeof(BadgeDice))]

    [Parameter("Audio Resources", "The list of assets one of them is picked from")]

    [Keywords("Dice", "Constant", "Random", "List", "Array", "Any", "Choose")]

    [Serializable]
    public class TypeAudioResourceRandom : TypeAudioResource
    {
        [SerializeField] private List<AudioResource> m_AudioResources = new List<AudioResource>();

        public override AudioResource GetPreview(GameObject source) => this.Pick();

        public override AudioResource Get(Args args) => this.Pick();

        private AudioResource Pick()
        {
            int count = this.m_AudioResources.Count;
            return count > 0 ? this.m_AudioResources[UnityEngine.Random.Range(0, count)] : null;
        }

        public override string ToString()
        {
            return $"Random Audio Resource ({this.m_AudioResources.Count})";
        }

        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
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