Audio Resource#
Can Read
Cannot Write
Description#
A constant Audio Resource value
Code#
using System;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Inline(nameof(m_Value), typeof(AudioResource), false)]
[Title("Audio Resource")]
[Category("Audio Resource")]
[Description("A constant Audio Resource value")]
[Image(typeof(IconAudioClip), ColorTheme.Type.Yellow)]
[Keywords("Value", "Constant", "Clip")]
[Serializable]
public class TypeAudioResourceConstant : TypeAudioResource
{
[SerializeField] private AudioResource m_Value;
public override AudioResource GetPreview(GameObject source) => this.m_Value;
public TypeAudioResourceConstant() : this(null)
{ }
public TypeAudioResourceConstant(AudioResource value)
{
this.m_Value = value;
}
public override AudioResource Get(Args args)
{
return this.m_Value;
}
public override string ToString() => TextUtils.Name(this.m_Value);
protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
}
}