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Audio Resource#

  • Can Read

  • Cannot Write

Description#

A constant Audio Resource value

Code#

using System;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Get]
    
    [Inline(nameof(m_Value), typeof(AudioResource), false)]
    
    [Title("Audio Resource")]
    [Category("Audio Resource")]
    
    [Description("A constant Audio Resource value")]
    [Image(typeof(IconAudioClip), ColorTheme.Type.Yellow)]
    
    [Keywords("Value", "Constant", "Clip")]
    
    [Serializable]
    public class TypeAudioResourceConstant : TypeAudioResource
    {
        [SerializeField] private AudioResource m_Value;

        public override AudioResource GetPreview(GameObject source) => this.m_Value;

        public TypeAudioResourceConstant() : this(null)
        { }
        
        public TypeAudioResourceConstant(AudioResource value)
        {
            this.m_Value = value;
        }

        public override AudioResource Get(Args args)
        {
            return this.m_Value;
        }

        public override string ToString() => TextUtils.Name(this.m_Value);
        
        protected override SubscriptionMode Subscription => SubscriptionMode.OnEditorChange;
    }
}
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