Game Object Audio Resource#
Game Object / Game Object Audio Resource
Can Read
Cannot Write
Description#
The Audio Resource assigned to the Audio Source component of a Game Object
Parameters#
| Name | Description |
|---|---|
| Game Object | The Game Object the Audio Resource is read from |
Code#
using System;
using UnityEngine;
using UnityEngine.Audio;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Get]
[Title("Game Object Audio Resource")]
[Category("Game Object/Game Object Audio Resource")]
[Description("The Audio Resource assigned to the Audio Source component of a Game Object")]
[Image(typeof(IconAudioSource), ColorTheme.Type.Yellow, typeof(BadgeCubeSolid))]
[Parameter("Game Object", "The Game Object the Audio Resource is read from")]
[Keywords("Audio Source", "Clip", "Sound", "Music", "Component", "Read")]
[Serializable]
public class TypeAudioResourceGameObject : TypeAudioResource
{
[SerializeField] private GetGameObject m_GameObject = new GetGameObject();
public override AudioResource Get(Args args)
{
GameObject gameObject = this.m_GameObject.Get(args);
if (gameObject == null) return null;
return gameObject.TryGetComponent(out AudioSource audioSource) ? audioSource.resource : null;
}
public override string ToString()
{
return $"{this.m_GameObject} Audio Resource";
}
protected override SubscriptionMode Subscription => SubscriptionMode.OnChange;
}
}