Tilemap Tilemap Tile Changed#
Tilemap / Tilemap Tilemap Tile Changed
Description#
Executes whenever the static Tilemap Tile Changed event of Tilemap class is invoked
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Tilemaps;
using Unity.Collections;
namespace VisualScript.Runtime
{
[Title("Tilemap Tilemap Tile Changed")]
[Category("Tilemap/Tilemap Tile Changed")]
[Description("Executes whenever the static Tilemap Tile Changed event of Tilemap class is invoked")]
[Image(typeof(IconTilemap), ColorTheme.Type.Purple)]
[Keywords("Tile, Map")]
[Serializable]
public class GenTriggerTilemap_TilemapTileChanged : Trigger
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Tilemap");
string member = TextUtils.ThemeAsKeyword("Tilemap Tile Changed");
return $"{className} {member}";
}
public override void OnDisable()
{
base.OnDisable();
Tilemap.tilemapTileChanged -= this.Run;
}
public override void OnEnable()
{
base.OnEnable();
Tilemap.tilemapTileChanged += this.Run;
}
private void Run(Tilemap value1, Tilemap.SyncTile[] value2)
{
using Args args = Args.Get(
this.Component,
this.Component
);
this.Run(args);
}
}
}