Reflection Probe Default Reflection Texture#
Rendering / Reflection Probe / Reflection Probe Default Reflection Texture
Description#
Executes whenever the static Default Reflection Texture event of Reflection Probe class is invoked
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.Rendering;
namespace VisualScript.Runtime
{
[Title("Reflection Probe Default Reflection Texture")]
[Category("Rendering/Reflection Probe/Default Reflection Texture")]
[Description("Executes whenever the static Default Reflection Texture event of Reflection Probe class is invoked")]
[Image(typeof(IconReflectionProbe), ColorTheme.Type.Blue)]
[Serializable]
public class GenTriggerReflectionProbe_DefaultReflectionTexture : Trigger
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Reflection Probe");
string member = TextUtils.ThemeAsKeyword("Default Reflection Texture");
return $"{className} {member}";
}
public override void OnDisable()
{
base.OnDisable();
ReflectionProbe.defaultReflectionTexture -= this.Run;
}
public override void OnEnable()
{
base.OnEnable();
ReflectionProbe.defaultReflectionTexture += this.Run;
}
private void Run(Texture value1)
{
using Args args = Args.Get(
this.Component,
this.Component
);
this.Run(args);
}
}
}