On Trigger Exit 2D#
Physics 2D / On Trigger Exit 2D
Description#
Executed when a game object exits a collider marked as trigger
Code#
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("On Trigger Exit 2D")]
[Image(typeof(IconSquareOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
[Description("Executed when a game object exits a collider marked as trigger")]
[Category("Physics 2D/On Trigger Exit 2D")]
[Keywords("Collider", "Trigger")]
[Serializable]
public class TriggerCoreTriggerExit2D : TriggerHandleSourceBase<HandleOnTriggerExit2D>
{
// EXPOSED MEMBERS: -----------------------------------------------------------------------
[SerializeField]
private TValueOrAny<GetGameObject> m_Target = new TValueOrAny<GetGameObject>();
// PROPERTIES: ----------------------------------------------------------------------------
protected override string GetTitle(GameObject source) => $"{this.SourceName} Trigger Exit {this.m_Target}";
// OVERRIDE METHODS: ----------------------------------------------------------------------
protected override void OnTrigger(GameObject target)
{
using Args args = Args.Get(this.Component, target);
if (this.m_Target.IsSpecific && this.m_Target.Value.Get(args) != target) return;
this.Run(args);
}
}
}