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On Trigger Exit 2D#

Physics 2D / On Trigger Exit 2D

Description#

Executed when a game object exits a collider marked as trigger

Code#

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("On Trigger Exit 2D")]
    [Image(typeof(IconSquareOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
    
    [Description("Executed when a game object exits a collider marked as trigger")]
    [Category("Physics 2D/On Trigger Exit 2D")]
    
    [Keywords("Collider", "Trigger")]

    [Serializable]
    public class TriggerCoreTriggerExit2D : TriggerHandleSourceBase<HandleOnTriggerExit2D>
    {
        // EXPOSED MEMBERS: -----------------------------------------------------------------------

        [SerializeField]
        private TValueOrAny<GetGameObject> m_Target = new TValueOrAny<GetGameObject>();
        
        // PROPERTIES: ----------------------------------------------------------------------------

        protected override string GetTitle(GameObject source) => $"{this.SourceName} Trigger Exit {this.m_Target}";

        // OVERRIDE METHODS: ----------------------------------------------------------------------
        
        protected override void OnTrigger(GameObject target)
        {
            using Args args = Args.Get(this.Component, target);
            if (this.m_Target.IsSpecific && this.m_Target.Value.Get(args) != target) return;
            
            this.Run(args);
        }
    }
}
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