Player Input On Controls Changed#
Input / Player Input / Player Input On Controls Changed
Description#
Executes whenever the On Controls Changed event of Player Input component is invoked
Parameters#
| Name | Description |
|---|---|
| Source |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.InputSystem;
namespace VisualScript.Runtime
{
[Title("Player Input On Controls Changed")]
[Category("Input/Player Input/On Controls Changed")]
[Description("Executes whenever the On Controls Changed event of Player Input component is invoked")]
[Image(typeof(IconBoltOutline), ColorTheme.Type.Blue)]
[Keywords("Input, Player, Controls, Local, Multiplayer, Co-op")]
[Parameter("Source")]
[Serializable]
public class GenTriggerPlayerInput_OnControlsChanged : TriggerSourceComponentBase<PlayerInput>
{
public GenTriggerPlayerInput_OnControlsChanged() : base(new GenTypeGameObject_PlayerInput())
{ }
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("On Controls Changed");
return $"{this.SourceName} {member}";
}
protected override void OnSourceChanged(PlayerInput previousSource, PlayerInput newSource)
{
if (previousSource != null)
{
previousSource.onControlsChanged -= this.Run;
}
if (newSource != null)
{
newSource.onControlsChanged += this.Run;
}
}
private void Run(PlayerInput value1)
{
using Args args = Args.Get(
this.Component,
this.m_CurrentSource
);
this.Run(args);
}
}
}