Low Memory#
Application / Low Memory
Description#
Executes whenever the static Low Memory event of Application class is invoked
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Low Memory")]
[Category("Application/Low Memory")]
[Description("Executes whenever the static Low Memory event of Application class is invoked")]
[Image(typeof(IconCog), ColorTheme.Type.TextLight)]
[Keywords("App, Game, Settings, Configuration")]
[Serializable]
public class GenTriggerApplication_LowMemory : Trigger
{
protected override string GetTitle(GameObject source)
{
string className = TextUtils.ThemeAsKeyword("Application");
string member = TextUtils.ThemeAsKeyword("Low Memory");
return $"{className} {member}";
}
public override void OnDisable()
{
base.OnDisable();
Application.lowMemory -= this.Run;
}
public override void OnEnable()
{
base.OnEnable();
Application.lowMemory += this.Run;
}
private void Run()
{
using Args args = Args.Get(
this.Component,
this.Component
);
this.Run(args);
}
}
}