Set Scroll Rect Velocity#
UI / Scroll / Scroll Rect / Set Scroll Rect Velocity
Description#
Sets the Velocity property of Scroll Rect component
Parameters#
| Name | Description |
|---|---|
| Scroll Rect | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Set Scroll Rect Velocity")]
[Category("UI/Scroll/Scroll Rect/Velocity")]
[Description("Sets the Velocity property of Scroll Rect component")]
[Image(typeof(IconScrollRect), ColorTheme.Type.TextLight)]
[Keywords("UI, User, Interface")]
[Parameter("Scroll Rect")]
[Parameter("Value")]
[Serializable]
public class GenInstructionVector2_ScrollRect_SetVelocity : Instruction
{
[SerializeField] private GetGameObject m_ScrollRect = new GetGameObject(
new GenTypeGameObject_ScrollRect()
);
[SerializeField] private GetVector2 m_Value = new GetVector2();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Velocity");
return $"{this.m_ScrollRect} {member} = {this.m_Value}{this.m_Transition}";
}
protected override async Awaitable Run(Args args)
{
ScrollRect component = this.m_ScrollRect.Get<ScrollRect>(args);
if (component == null) return;
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
TweenManager.Run(new TweenInstanceInput<Vector2>(
component,
"velocity",
component.velocity,
(Vector2) this.m_Value.Get(args),
this.OnUpdate,
wait ? this.OnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.IsComplete);
}
private void OnUpdate(Component component, Vector2 value)
{
if (component is not ScrollRect componentScrollRect) return;
componentScrollRect.velocity = value;
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}