Set Canvas Target Display#
UI / Layout / Canvas / Set Canvas Target Display
Description#
Sets the Target Display property of Canvas component
Parameters#
| Name | Description |
|---|---|
| Canvas | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
namespace VisualScript.Runtime
{
[Title("Set Canvas Target Display")]
[Category("UI/Layout/Canvas/Target Display")]
[Description("Sets the Target Display property of Canvas component")]
[Image(typeof(IconCanvas), ColorTheme.Type.TextLight)]
[Keywords("UI, Layout")]
[Parameter("Canvas")]
[Parameter("Value")]
[Serializable]
public class GenInstructionInteger_Canvas_SetTargetDisplay : Instruction
{
[SerializeField] private GetGameObject m_Canvas = new GetGameObject(
new GenTypeGameObject_Canvas()
);
[SerializeField] private GetInteger m_Value = new GetInteger();
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Target Display");
return $"{this.m_Canvas} {member} = {this.m_Value}";
}
protected override Awaitable Run(Args args)
{
Canvas component = this.m_Canvas.Get<Canvas>(args);
if (component == null) return Done;
component.targetDisplay = (int) this.m_Value.Get(args);
return Done;
}
}
}