Set TextMeshPro - Input Field Selection Color#
UI / Interaction / TextMeshPro - Input Field / Set TextMeshPro - Input Field Selection Color
Description#
Sets the Selection Color property of TextMeshPro - Input Field component
Parameters#
| Name | Description |
|---|---|
| TMP Input Field | |
| Value |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
using UnityEngine.UI;
using TMPro;
namespace VisualScript.Runtime
{
[Title("Set TextMeshPro - Input Field Selection Color")]
[Category("UI/Interaction/TextMeshPro - Input Field/Selection Color")]
[Description("Sets the Selection Color property of TextMeshPro - Input Field component")]
[Image(typeof(IconUIInputField), ColorTheme.Type.Blue)]
[Keywords("UI, User, Interface, TMP, Text, Mesh, Pro")]
[Parameter("TMP Input Field")]
[Parameter("Value")]
[Serializable]
public class GenInstructionColor_TMP_InputField_SetSelectionColor : Instruction
{
[SerializeField] private GetGameObject m_TMP_InputField = new GetGameObject(
new GenTypeGameObject_TMP_InputField()
);
[SerializeField] private GetColor m_Value = new GetColor();
[SerializeField] private TweenTransition m_Transition = new TweenTransition();
[NonSerialized] private bool m_IsComplete;
protected override string GetTitle(GameObject source)
{
string member = TextUtils.ThemeAsKeyword("Selection Color");
return $"{this.m_TMP_InputField} {member} = {this.m_Value}{this.m_Transition}";
}
protected override async Awaitable Run(Args args)
{
TMP_InputField component = this.m_TMP_InputField.Get<TMP_InputField>(args);
if (component == null) return;
bool wait = this.m_Transition.Await;
this.m_IsComplete = false;
TweenManager.Run(new TweenInstanceInput<Color>(
component,
"selectionColor",
component.selectionColor,
(Color) this.m_Value.Get(args),
this.OnUpdate,
wait ? this.OnFinish : null,
this.m_Transition.GetDuration(args),
this.m_Transition.EaseMode,
this.m_Transition.TimeMode
));
if (wait) await this.Until(this.IsComplete);
}
private void OnUpdate(Component component, Color value)
{
if (component is not TMP_InputField componentTMP_InputField) return;
componentTMP_InputField.selectionColor = value;
}
private void OnFinish() => this.m_IsComplete = true;
private bool IsComplete() => this.m_IsComplete;
}
}