Transform Translate#
Transform / Translation / Transform Translate X, Y, Z, RelativeTo
Description#
Moves the transform in a direction and by some distance
Parameters#
| Name | Description |
|---|---|
| X | |
| Y | |
| Z | |
| Relative To |
Code#
// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>
using System;
using UnityEngine;
using VisualScript.Icons;
namespace VisualScript.Runtime
{
[Title("Transform Translate")]
[Category("Transform/Translation/Translate", "X, Y, Z, RelativeTo")]
[Description("Moves the transform in a direction and by some distance")]
[Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
[Keywords("Transform")]
[Parameter("X")]
[Parameter("Y")]
[Parameter("Z")]
[Parameter("Relative To")]
[Serializable]
public class GenInstructionTransform_Translate_4_FloatX_FloatY_FloatZ_TransformRelativeTo : Instruction
{
[SerializeField] private GetGameObject m_Transform = new GetGameObject(
new GenTypeGameObject_Transform()
);
[SerializeField] private GetNumber m_X = new GetNumber();
[SerializeField] private GetNumber m_Y = new GetNumber();
[SerializeField] private GetNumber m_Z = new GetNumber();
[SerializeField] private GetGameObject m_RelativeTo = new GetGameObject();
protected override string GetTitle(GameObject source)
{
string method = TextUtils.ThemeAsKeyword("Translate");
return $"{this.m_Transform} {method} ({this.m_X}, {this.m_Y}, {this.m_Z}, {this.m_RelativeTo})";
}
protected override Awaitable Run(Args args)
{
Transform component = this.m_Transform.Get<Transform>(args);
if (component == null) return Done;
component.Translate(
(float) this.m_X.Get(args),
(float) this.m_Y.Get(args),
(float) this.m_Z.Get(args),
(Transform) this.m_RelativeTo.Get<Transform>(args)
);
return Done;
}
}
}