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Transform Translate#

Transform / Translation / Transform Translate X, Y, Z, RelativeTo

Description#

Moves the transform in a direction and by some distance

Parameters#

Name Description
X
Y
Z
Relative To

Code#

// <auto-generated>
// This script was automatically generated using the Visual Script Transpiler.
// Do not modify. Changes to this file will be lost when updating the package.
// </auto-generated>

using System;
using UnityEngine;
using VisualScript.Icons;

namespace VisualScript.Runtime
{
    [Title("Transform Translate")]
    [Category("Transform/Translation/Translate", "X, Y, Z, RelativeTo")]
    [Description("Moves the transform in a direction and by some distance")]
    
    [Image(typeof(IconCubeOutline), ColorTheme.Type.Lime, typeof(BadgeArrowRight))]
    [Keywords("Transform")]
    
    [Parameter("X")]
    [Parameter("Y")]
    [Parameter("Z")]
    [Parameter("Relative To")]
    
    [Serializable]
    public class GenInstructionTransform_Translate_4_FloatX_FloatY_FloatZ_TransformRelativeTo : Instruction
    {
        [SerializeField] private GetGameObject m_Transform = new GetGameObject(
            new GenTypeGameObject_Transform()
        );
        
        [SerializeField] private GetNumber m_X = new GetNumber();
        
        [SerializeField] private GetNumber m_Y = new GetNumber();
        
        [SerializeField] private GetNumber m_Z = new GetNumber();
        
        [SerializeField] private GetGameObject m_RelativeTo = new GetGameObject();
        
        protected override string GetTitle(GameObject source)
        {
            string method = TextUtils.ThemeAsKeyword("Translate");
            return $"{this.m_Transform} {method} ({this.m_X}, {this.m_Y}, {this.m_Z}, {this.m_RelativeTo})";
        }
        
        protected override Awaitable Run(Args args)
        {
            Transform component = this.m_Transform.Get<Transform>(args);
            if (component == null) return Done;
            
            component.Translate(
                (float) this.m_X.Get(args),
                (float) this.m_Y.Get(args),
                (float) this.m_Z.Get(args),
                (Transform) this.m_RelativeTo.Get<Transform>(args)
            );
            
            return Done;
        }
    }
}

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